Society of Robots - Robot Forum
Software => Software => Topic started by: benji on January 07, 2008, 04:28:24 PM
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hey folks, i need help to find an algorithm to measure how much did my robot moved a stright line(its a hexapod)
i can do this by software but i still would want to use my only sharp ir to make sure both measurements are very close and reduce the error,,help
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Hexapod......
I guess use soemthing like a IR speed gun ( find speed of car , etc.) , point it on ground on robot and then calculate distance and add it up.
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By counting the number of steps(or by addind a constant distance every time you robot moves or something like that), if you dont want to use an external reference. Controlling the movement of a walking robot is way easier than a wheeled robot(if you are not using a steper).
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Don't you have a problem calculating the distance when you move over different types of ground.
eg. on a carpet (very high grip) you'd move more distance than on a slippery tile floor...
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thnks guys for answers but problem is when i add up distances every step there would be heaps of error,,true rebelguim, thats why i need some algo using my sharp ir , problem is not always there are stuff in front of my ir,, thats when i need to stay under my error mercy,,,,,,
anyone knows how to do this by SLAM? thats would be helpfull
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problem is when i add up distances every step there would be heaps of error
why? do the legs slip? considered putting big rubber pads on the feet? or made the feet needle sharp?
keep your similar posts together: ;)
http://www.societyofrobots.com/robotforum/index.php?topic=2746.0
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well yea after 3 meters of walking i do expect legs to slip,, and a difference of 1 or 2 cms would ruin my map
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souns like somebody needs SLAM
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hmm... would say the speed gun...its usually right. do you know of the hot wheels speed gun its like $15 us...really cheap ;D
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or a sensitive 3d accelerometer possibly
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whats a speed gun and 3d accelerometer?
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http://www.societyofrobots.com/sensors_accelerometer.shtml
http://www.edparadis.com/radar/