Author Topic: C++  (Read 2877 times)

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Offline TitanEGTopic starter

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C++
« on: August 18, 2008, 12:00:53 PM »
Hello folks!
   I'm beginning a project in building a robot.  I getting my materials ready and will most likely emulate the $50 robot.  My question for future reference is this: can one use C++ as a programming language for the software end of projects?  I am learning C++ and am a beginner but I have become fairly comfortable with the language.
Thanks!

Offline Webbot

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Re: C++
« Reply #1 on: August 18, 2008, 12:16:54 PM »
Yes - see my C++ library in the Members Tutorials http://www.societyofrobots.com/member_tutorials/node/108
Webbot Home: http://webbot.org.uk/
WebbotLib online docs: http://webbot.org.uk/WebbotLibDocs
If your in the neighbourhood: http://www.hovinghamspa.co.uk

Offline JesseWelling

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Re: C++
« Reply #2 on: August 18, 2008, 05:04:31 PM »
Also if you are using C++ a lot of C syntax will be familiar.

Offline sotu

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Re: C++
« Reply #3 on: August 19, 2008, 06:27:57 AM »
May i ask, how did you learn the C++ programming language TitanEG :)? School or private?
How to build a biped bot:

Offline MadMax

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Re: C++
« Reply #4 on: August 19, 2008, 02:02:06 PM »
if you're allready learning C++, C shouldn't be hard at all. I've been studying C++ for a long time too.
The only difference is, you (most of the time) can't use all the OOP you learned while during C++, for example
C doens't have classes and stuff.

@sotu
there are a lot of tutorials on:
cplusplus, use this one first
cprogramming, use this complement the knowledge of the first site AFTER you've finished it

Offline sotu

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Re: C++
« Reply #5 on: August 20, 2008, 11:19:17 AM »
wow, very good beginners tutorial on C++ programming language, thanks MadMax
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Offline MadMax

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Re: C++
« Reply #6 on: August 20, 2008, 03:23:58 PM »
Oh, and if you ever have any questions, you can offcourse post them here, if they're robot-related, but
at gamedev they have a couple of very good forums with a lot of C++ programmers that can help you out. This forum IS game-developer related however.