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Author Topic: Knowing the rotational degree for each robotic joints using BLENDER  (Read 654 times)

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Offline agedashiTopic starter

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Hi guys,

I have heard that BLENDER is able to know the details of the robotic joint rotational degree.
So in a simulation, for example a 6 DOF robot, if we set the end terminal (tool coordinate) to a certain coordinate, we can know the rotational degree's value of each joint that moved. How to do this by using BLENDER combined with the game engine? I'm really need your help, so please reply to my question if anyone knows the answer or wants to give me some suggestions.

Thanks a lot! :D
« Last Edit: May 12, 2010, 02:28:26 AM by agedashi »

 

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