I lead a robotics club at a local high school. I have been thinking about starting a small robotics competition just for fun. I don't really know if it will catch on or not. I'm looking for opinions and potential rules that could help out with the game. I would like to open source the game, its title, and its rules. So many of the competitions are entirely commercial and have so many high dollar requirements that it is difficult to find the monies for things like that.
The name would be something to the effect of "Shatter Bots". The game would involve placing a target in the form of a clay tile (something similar to a clay pigeon or skeet) on the bot and attempting to protect your own and shatter your opponent's tile. I will need rules according to exposure and orientation of the tile to prevent somebody from just encasing it and never letting anything access it.
The arena should contain small obstacles. I want to include other activities that could generate points such as a 'common' tile in the middle that either bot/team could smash. A goal tile on each side that one bot/team must protect from the opposing bot/team also seems like something that would be interesting.
I would like to promote 'good sportsmanship' about the game to attempt to deter anyone from attempting to damage or prevent communication with the opponent's bot. I am thinking a rule pertaining to damage to an opponents bot that is unintentional (attempting to strike target) is ok, but just hitting, cutting, etc would be some kind of deduction of points.
I would like to keep the bot size restricted to about 18"x18"x18" cube and have the arena in the size of about a 10'x10' square.
I think a price cap would also be in order to prevent the group with the most money from winning. I don't like the idea of other competitions that restrict you to a particular vendor's structural components, motors, servos, and controllers. The basic model 'kits' for these competitions can be upwards of $1500 - with additional parts necessary to make something good and functional.
I plan on time limiting a match as well as requiring an autonomous period. I don't know what good times limits should be or how we would orchestrate this happening.
Optional/Additional Game Play:
I can also envision a king of the hill style game being run with the same bots - just all the bots in one large area at once. The last un-shattered bot wins. This could be fully autonomous or fully controlled or a combo of the two.
I intend to register a .org and put up a small informational site to provide information related to the game. If anyone wants to orchestrate a competition I would post dates/times/locations as well. I would like to link back to tons of the discussion and information provided here. Is that ok Admin (you and the site will be properly credited, linked, and relinked, and linked again)?
At this point that is about all I've got. I think the idea of a bit of destruction combined with tactics and potential team play sounds good to me. Does anyone here think that would be a fun competition for high school kids? (or adults!) Does anyone have any suggestions or ideas for the game? Would anyone like to attempt to organize a meet-up/competition for 'Shatter Bots'?
I am in southern Indiana by the way.