Author Topic: Sloppy wavefront in Qbasic  (Read 618 times)

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Offline corrado33Topic starter

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Sloppy wavefront in Qbasic
« on: July 13, 2011, 08:13:21 PM »
Yes I know we already have visual basic examples, but I used qbasic, and more is always better.  (Except in the case of fertilizer...)

So I've been programming on Qbasic because I can write basic programs on my palm, and it's much easier to debug on the computer.

I've finally figured out the wavefront, and I figured I'd share my EXTREMELY SLOPPY code.

But read these few things first.

  • I'm going to make it prettier...
  • I'm going to make it more efficient...
  • I don't know how to pass a 2d array to a subroutine so I can't use them (I even tried googling it)
  • You'll have to download qbasic to make it work (it's like 257 Kb lol)

My program lets you pick the size of the array, pick the robot location and goal location.

I have no idea if I'm doing a recursive or normal wavefront...

I just followed admins pseudo code on the wavefront page. 

My program takes any size array and outputs the array to wave.dat probably wherever the wavefron.bas file is located (or just C:, I have no idea)

And I think I want my poor little palm to do way to much.  Right now I have a 150x150 array set up on it for my robot to go through.

It took my computer 5 or 8 or so seconds to go through a 60x60 array.  My palm wouldn't have a chance. lol  I guess I need to think smaller.   ;D

So, without further adieu, here's my (terribly programed) file.  (And I've included basic with it, not sure if that's legal or not... whatever, qbasic is free)

Oh, you can open the wavefron.bas file in notepad, in case you don't feel like looking at it in qbasic.
« Last Edit: July 13, 2011, 08:19:58 PM by corrado33 »


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