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Author Topic: AI for BattleBot, die die die! MUHAHAHA  (Read 1170 times)

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Offline blackheartTopic starter

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AI for BattleBot, die die die! MUHAHAHA
« on: February 06, 2009, 03:06:41 PM »
Sorry for the title! I just have an idea of making a metal robot like the BattleBots in Robotica, but not remote controlled. Add some sort of IR "Lock On" system and it keeps following and hitting the target until it is destroyed, burnt, shattered, etc. Something like this.

while(target.isLockedON()) {
servo1 = full_speed;
servo2 = full_speed;

servo1 = servo2 = full_speed_reverse;
}


It would be more complicated if the target was movable I think!


Just a thought. It would be fun to have a robot smashing things. Or have it follow and hit your cat.


I'm out of ideas!

Offline izaktj

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Re: AI for BattleBot, die die die! MUHAHAHA
« Reply #1 on: February 06, 2009, 08:57:30 PM »
But that would make the robot move forward when the target is locked on, if it's moving wouldn't it be chasing "erratically"? I mean how long will the target be kept locked on?

Offline cooldog

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Offline izaktj

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Re: AI for BattleBot, die die die! MUHAHAHA
« Reply #3 on: February 07, 2009, 04:55:55 PM »
Here is an example of the battle-bot Xrunner, and practically does what you say. It has titanium spikes in the front.

[youtube]http://www.youtube.com/watch?v=kDHo2i9nTWI[/youtube]


NOTE: It's autonomous, not RC like other "battle-bots".
« Last Edit: February 07, 2009, 04:56:53 PM by izaktj »

Offline HDL_CinC_Dragon

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Re: AI for BattleBot, die die die! MUHAHAHA
« Reply #4 on: February 07, 2009, 07:01:55 PM »
@ izaktj:
uhhh so how exactly does that help the conversation? just wondering..

The problem with "locking" onto a target is if something moves between the target and the robot, the robot may very well start tracking whatever moved into its field of view. You could try to use image recognition for tracking I guess but I have zero experience with that... plus I think thats bulky and slow..?
« Last Edit: February 07, 2009, 07:03:08 PM by HDL_CinC_Dragon »
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