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Author Topic: Automatic Turret  (Read 12662 times)

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Offline madchimp

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Re: Automatic Turret
« Reply #30 on: March 07, 2009, 09:03:34 PM »
That is pretty cool. I want to see it shooting stuff lol.

Offline dannytemmerman

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Re: Automatic Turret
« Reply #31 on: March 08, 2009, 06:01:58 AM »
Very nice project

Offline ZacAttack

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Re: Automatic Turret
« Reply #32 on: March 11, 2009, 06:08:38 PM »
now id love to make one of these that woudl be fully autonomous and shoot moving things (people) for my hexapod

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #33 on: March 11, 2009, 09:17:38 PM »
Hmm



Offline SmAsH

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Re: Automatic Turret
« Reply #34 on: March 11, 2009, 10:05:34 PM »
wow! that looks so good! great work razor!
Howdy

Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #35 on: March 12, 2009, 03:30:47 PM »
hmmm... base looks a tad excessive... also, try cutting out a hole in the lid of the jar and set your servo inside the jar with the servo sticking out so that the base plate of the turret rests almost on top of the lid. It will look better and might perform better? Great stuff so far though!
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Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #36 on: March 12, 2009, 03:49:49 PM »
Yeah, and the red eye thing kind of looks funny there. I think I'm going to switch over to a shorter base and put legs on it.

Offline Metal Slug 2

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Re: Automatic Turret
« Reply #37 on: March 12, 2009, 03:55:56 PM »
yea lol, that tower of a contained you have your turret mounted on makes the centre of gravity on it quite high, making it rather unstable...the last thing you want to happen is the turret go to follow someone and as i turns knock its self over :D

Offline offy

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Re: Automatic Turret
« Reply #38 on: March 12, 2009, 06:29:26 PM »
Very nice. Make a video of it shooting something when it is done, I want to see it in action.

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #39 on: March 16, 2009, 09:11:21 PM »
This is much better. Going for a slightly offset look since completely symmetrical won't work well.


Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #40 on: March 17, 2009, 01:27:30 PM »
Much better :) Now all thats left to do is Scale it up about 250x, upgrade the main gun to fire at LEAST 6 inch shells, and add a vision targeting system :)

Looks good so far! keep it up
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Offline chelmi

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Re: Automatic Turret
« Reply #41 on: March 17, 2009, 01:51:25 PM »
Hooooooo it starts to look like the turrets from Portal:





Sweeet ;)

Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #42 on: March 17, 2009, 02:01:26 PM »
I want that game so friggen bad... must... not.... spend... money....


Just thought of something too. Is that going to be stable when it has the BB hopper on it? Perhaps giving it a wider stance will help make sure it stays balanced and such?
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Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #43 on: March 17, 2009, 03:05:55 PM »
I'll be adding my own little "portal surprise" in a bit, just wait  ;)

I ditched the huge and heavy BB hopper, will be switching to a much lower profile hopper that sits right around the gun. Base is still wobbly so I will be reinforcing it by connecting the bottoms of the legs.

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #44 on: March 17, 2009, 03:54:44 PM »
*blam blam blam blam*

"your business is appreciated."


 :D

Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #45 on: March 18, 2009, 01:44:44 PM »
hahaha what the heck man :P I hope your going to make it have some cheesy phaser blaster sound every time it fires :P
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Offline offy

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Re: Automatic Turret
« Reply #46 on: March 18, 2009, 01:52:52 PM »
Thats sweet, I want to go installs Portal again and play it.

Offline Spoil9

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Re: Automatic Turret
« Reply #47 on: March 19, 2009, 08:31:53 PM »
Nice job. Keeps looking better and better.
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Offline paulstreats

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Re: Automatic Turret
« Reply #48 on: March 20, 2009, 06:59:29 PM »
make it mobile so you can compete in real mech-wars, link in this topic

http://www.societyofrobots.com/robotforum/index.php?topic=7406.0

Offline madchimp

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Re: Automatic Turret
« Reply #49 on: March 20, 2009, 08:38:52 PM »

Offline offy

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Re: Automatic Turret
« Reply #50 on: March 21, 2009, 09:40:40 PM »
I still like this one the best. It has a nice design.

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #51 on: March 22, 2009, 09:31:27 PM »
Stampy code is erratically working... my Sharp IR sensor still reads some funny values even though I grounded the case on two points and have 3 capacitors soldered right on it. Oh well, Stampy algorithim isn't exactly a perfect thing to begin with.

Mounted the eye thing, it will not tilt up and down because of space issues. If I actually put it on the gun it would look kind of bulky and out of place. The Roboduino and main battery are screwed on the underside, and I mounted the scanning servo on the front. The wave shield will go behind the pan servo, and the speaker will be mounted on the underside between the scanning servo and the roboduino.


To do:
Install relays to trigger gun
Reinforce legs
Add sound system
Add hopper
Add misc. LED lights to make it more interesting
« Last Edit: March 22, 2009, 09:32:59 PM by Razor Concepts »

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #52 on: March 24, 2009, 07:04:55 PM »
I swear there's at least 30 feet of wire in there  :P



Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #53 on: March 25, 2009, 08:04:53 PM »
Hmmm needs more cowbell :P

But in seriousness, have you considered perhaps enclosing the bottom completely so that the brains and speaker and such could be hidden? Might add to the appeal a little bit. Its looking really good so far though! Keep it up :)
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Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #54 on: March 25, 2009, 08:12:30 PM »
Yup, need to pick up more plastic and will make some plastic walls around the bottom to cover most of the electronics up.

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #55 on: March 28, 2009, 06:31:31 PM »
It tracks!

Offline SmAsH

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Re: Automatic Turret
« Reply #56 on: March 28, 2009, 06:39:40 PM »
wow man! that things gonna be killer when its done!
Howdy

Offline Razor ConceptsTopic starter

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Re: Automatic Turret
« Reply #57 on: March 29, 2009, 06:56:28 PM »
Almost done  :D

Offline HDL_CinC_Dragon

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Re: Automatic Turret
« Reply #58 on: March 29, 2009, 09:53:15 PM »
OMG lol that thing is awesome! hahaha nice work man, cant wait to see it when its fully done!
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Offline Trumpkin

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Re: Automatic Turret
« Reply #59 on: March 30, 2009, 10:21:03 AM »
Woot Lord of the Rings in the video before last!  ;D
Robots are awesome!

 


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