Author Topic: My Advanced Realistic Humanoid Robot Project  (Read 13179 times)

0 Members and 2 Guests are viewing this topic.


Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #31 on: June 26, 2022, 03:13:47 PM »
Electronics construction progress!

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #32 on: June 26, 2022, 03:14:53 PM »
Some other construction details:

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #33 on: June 26, 2022, 03:22:48 PM »
finished hand bones ready for electronics

Offline mklrobo

  • Supreme Robot
  • *****
  • Posts: 558
  • Helpful? 15
  • From Dream to Design at the speed of Imagination!
Re: My Advanced Realistic Humanoid Robot Project
« Reply #34 on: July 01, 2022, 06:33:47 AM »
 8)  Hello!   8)

   Good job on your robot project!

    I would offer my opinion, where permissible. If your goal is to make a human like
robot toe imitate a human, you are on the right track -BUT, it will take alot of
articulation to do that; which means specific dedicated software to tackle the task.

   If you were to build a robot that would help humans, you could use the human anatomy
to supplement your design, possible improving upon the design, and making your software
a whole lot easier.   8)

   ;D good luck, see you next time,  ;D same robot channel, same robot time!  ;D

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #35 on: July 02, 2022, 08:42:26 PM »
Thank you and I agree with what you said here.  I am using human anatomy a lot.  Every muscle of the human body I looked up and marked out where it connects to on both ends and picked a suitable motor to power that muscle and I labeled each muscle in my 3d blueprint.  The skeleton is also from a scan of a real skeleton so perfectly anatomically accurate there too although it was polygon decimated in zbrush to lower poly count.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #36 on: April 18, 2024, 12:12:34 AM »
here's my archimedes pulley downgear system CAD for my 2430 bldc motor for finger actuation.  This will give 64:1 downgearing.  Compare this to 180:1 standard downgear ratio in a hobby mg996r servo motor for example.  Will be a bit faster than that then but still plenty of torque with this beefy bldc motor (200w motor).  I prefer pulleys over gears since they will operate mostly silently whereas gears are noisy.  I think this pulley system is the secret sauce of my plans that I am not aware anybody has done yet.  It could be the standard for humanoids one day maybe if it is as good as I think it will be.  Still experimental but I'm going to be prototyping this soon.  I will be making my own bearings for these pulleys so the whole pulley is custom made.  Well some pulleys I'll be using purchased mini ball bearings and some pulleys I'll be making the bearings as plain bearings using stainless steel tubing which I can cut to size with my dremel to make the plain bearing.  Another HUGE benefit of pulleys over gears is gears generally are mounted to top of motor which really makes a large volumetric area taken up by the motor and downgearing which creates space concerns for fitment inside tight spaces in humanoid form factor (particularly when you use a human bone structure instead of a hollow 3d printed arm with no bones which some have done to accomodate geared servos inside the hollowed arm space).  So by translating the motor's turning by way of braided PE fishing line to a pulley system like this, you can decouple the motor from the downgearing in your CAD design, placing the downgearing in a convenient place separate from the placement of the motor which allows for creative rearranging possiblities that enable you to cram way more motors and downgearing into the very limited spaces in the robot.  The motors and downgearing is fitting where muscles would normally be in a human body so you want elongated narrow fitment options and this way of downgearing lends to that shape requirement well.  Also it is nice not to have to worry about making or buying gears which can add cost and complexity and weight and a lot of volume concerns.  The noise elimination will be huge.

I'm planning to use .2mm 20lb test braided pe fishing line on the finger motors that will run to the pulley system and then swap to 70lb test line for some of the lower pulleys where the downgearing has beefed up the torque quite a bit and the tension will be higher there so going thicker line then.  70lb test will go to fingers from the final pulley of the archimedes pulley downgearing system. 

The 70lb test PE braided fishing line (hercules brand off Amazon) is .44 mm OD and pairs well with .56mm id ptfe teflon tube I can buy on ebay.  The 20lb test PE braided fishing line (hercules brand off Amazon) pairs well with 0.3mm id ptfe teflon tube.  The tube acts just like bike brakes line guidance hose to guide the string to its desired location.  Teflon is naturally very low friction.  I may also lube the string so the friction is even lower inside the tubing.  I'd use teflon lubricant for the lube.

I will be actively CAMPAIGNING AGAINST use of gears in robots because I think they are too loud and obnoxious.  BLDC motors are quiet and pulleys should be quiet too.  Having powerful, fast, and very quiet robots is ideal for home users who don't want a super loud power drill sound coming off their home robot.  I believe this downgearing by pulleys solves all of this and aught to be the way downgearing is done for humanoid robots as the standard approach going forward. - but of course someone has to be first to do it to prove it and show a way to approach this method and I seem to be the one for this task.  Note I can't recall but maybe there was one asian robotics team that used pulleys not sure.  I decided on pulleys before I came across that team but I'm fuzzy on that team's design now.  In any case, nobody to my knowledge has fully downgeared to 32:1 or 64:1 type ratios by way of pulleys before now so I'm definitely innovating that imo.

Note on low update frequency:  I work on the robot in spurts for like 3-4 weeks then go on to other projects for months at a time before coming back to the robot.  Lately I've been thinking I should do at least one tiny thing for the robot per day as a minimum to keep it in mind and keep progress less in spurts and more steady going.  This has been working well the past few months.  I'm making much more consistent progress and also life is getting more manageable with my babies now growing up into toddlers and lots of other competing projects getting sorted out and settled more and some done.  Can't wait till I can double or triple my time commitment to the robot.  It's hard to have the progress be so slow for me.  Especially since it's such a massive undertaking that the long breaks make getting started up again intimidating especially when you forget a lot of details of where you left off.

Note also that I did work a ton on the AI for the robot and have a lot of new videos on that stuff on my youtube channel going up lately.  That has been very fun and satisfying but I've only scratched the tip of the iceberg with that.  Maybe put in 80 hours of the required 10k+ hours to really get big results LOL. 

Note: I also have decided to make my own motor controllers from scratch to cut costs and have more control and less relying on a black box situation going on.  I want my microcontrollers to directly control and monitor ever detail of the rotation of the motors and report back to my main brains PC the status of things.  I designed the electronics for this with the help of electronoobs on youtube who did a series of videos on BLDC motor controllers of various types.  He helped me understand it alot and chatgpt answered tons of my questions and helped alot too.  I have 2 blueprints for my designs for these motor controllers which are done and also did 3d blueprints for them in CAD.  I also did a prototype which I still need to finish and test.  I also made a gerber file with intentions to have JLBPCB make some flexible small motor controller pcb parts for me but they were a total ripoff on price due to the complexity of my board and their pricing structure frowning on that.  So I'll be making my own circuitboards using diy methods instead going forward.  One more reason I decided to roll my own motor controller circuitboards is the huge space constraints I'm dealing with kind of forcing my hand to make my own circuits since commercial ones are not optimized for size enough to fit in the very tight constrained volumetric areas I have to work with.  So it was basically not even optional in my case.

Ideally if my designs work out, the motor controllers I make which will be super small and flexible on flat flex boards will become commercialized products one day and so will the archimedes pulley designs or at least mini pulleys themselves be able to be bought.  But since none of this stuff exists commercially I have to make it.  The price you pay to be a frontiersman and trend setter at the forefront of new technological areas of development.  All of these factors slow me down.

On a positive note I did find a time saver/shortcut.  I bought a lifesize humanoid doll that is fairly realistic looking to use as a outer shell for the robot.  It is a TPE doll.  I have to modify it to fit my PVC medical skeleton frame significantly so.  But it is easier than starting from scratch or 3d printing everything and making molds and casts and whatnot.  I plan to cut off its skin to make a sort of skin suit for the robot and also make my exoskeleton wireframe mesh that supports the skin using the modfied, skinned doll as a guide.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #37 on: April 28, 2024, 11:00:44 PM »
Attached is a good reference image set to study on a pulley block from a youtube video called "Why Snatch Blocks are Awesome" - By SmarterEveryDay.  It is a good example of a complex pulley block system worth studying imo.




Above is my design drawing of a bearing based pulley. The bearing is in the middle and a plastic disc is on both sides sandwiching in the bearing. These discs prevent the string from coming off the outer race of the bearing. The top rope comes down, wraps around the outer race of the bearing, then goes back up. The bottom rope goes through the center of the bearing and then ties off on the bottom. This handoff between the forces of the top rope and bottom rope is where the magic happens of the mechanical advantage doubling. Trading speed for torque. The plastic discs on either side of the bearing I am able to tie snug to the bearing by threading a string through the center of both discs and the bearing and then wrapping that around the top half of the whole pulley and tying it off. I do this with another wrap going around the bottom half too. These don't interfere with rope travel and hold everything together solidly.

Below is a diagram where you can see the two ties I'm talking about from a side view with the two discs and the bearing spread apart so you can see everything better - this is called an "exploded view" where the parts are spread out for easier visibility.

Note: the ties that hold it together are nylon upholstery thread. The glue I'm using is 401 glue generic stuff off ebay. The plastic discs are clear plastic I salvaged from blueberry, strawberry, and sushi produce containers. That type of plastic is perfect for this. The same plastic is also found in coffee cake, other cakes, etc. It's like plastic "display" plastic that is very clear and fairly firm but very flexible. It seems ideal for pulley making. These can be cut to size with little 4" titanium straight embroidery scissors. Wearing a magnification visor for accuracy is recommended for this.

Note: I have to make custom pulleys because there are none commercially available at these tiny sizes from the shopping attempts I did (if I'm wrong on this, let me know)



I put a little super glue onto these strings pictured above to stiffen them and prevent their knot from untying and solidify everything more generally. But you should apply the glue by dipping the tip of a sewing needle into the glue so you just apply a tiny amount at a time so none gets into the bearing or any other unwanted area.

Now I am working on the actuation of a index finger first as actuating the hands is a hard challenge in robotics and has never been done with human level strength, accuracy, speed, and range of motion while simultaneously keeping all actuators within the confine constraints of a human arm between the bones and skin where muscle would be. At best, we've seen people greatly increase the size of the forearm to be the size of a thigh in order to cram in enough motors and electronics to pull this off. So they "cheated" in some sense by just upping the size rather than solving the miniaturization challenges required to fit this all inside a human form factor. So I might be the first to downsize to fit the human form factor. Anyways, that all said, the pulleys must then be very small for the fingers to pull this off as we'll need to fit a ton of pulleys into the forearms. So for this, I went with 1x3x1mm ball bearings I bought on aliexpress. They're only like $25 for 200 of them so very cheap. I will bump up to larger bearings once the torque conversion demands it. These tiny bearings can only handle I think like 3lb of force on them. So once the forces multiply in the down-gearing system enough, I will switch to bigger pulleys as needed. The next size bearings I'm using are 2x5x2.5mm bearings. These can handle around 22lb placed onto them. I'll finally switch to custom made plain bearings once I exceed 22lb of force for the last couple pulleys of the 64:1 down-gearing Archimedes compact pulley system. Each bearing in the down-gearing process has twice the forces placed onto it than the previous bearing upstream of it. So the motor is like .42lb of force coming off its shaft at 0.25cm away from its central axis point which is about where our string wrap will average, so the first bearing ups that to .84lb of force so a 1x3x1mm bearing can handle that. Next doubling is 1.68lb of force. Again, 1x3x1mm bearing can handle that. Next doubling puts us at 3.36lb force. again a 1x3x1mm bearing can handle that (although it's pushing it - we'll see in testing...). Next doubling is 6.72lb force. 1x3x1mm bearing cannot handle that much so we switch to 2x5x2.5mm bearing for that pulley. And on it goes till we hit the last couple bearings which exceed the force even the 2x5x2.5mm ball bearings can handle. For those two bearings we are going to make custom stainless steel plain bearings using stainless steel tubing I bought that just has to be cut to the length we want with a dremel to make a simple plain bearing that has no balls in it. This type of bearing can handle much higher forces because it doesn't have little balls that can be crushed. It will have more friction internally though but that's the tradeoff we have to make to keep the sizes tiny as possible. The final force the pulley system outputs is around 27lb. So 27lb of force will bend the two most distal joints of the index finger. Due to the mechanical advantage loss that happens at the joint itself, I estimate around 5.4lb of force will be all the finger joint can finally lift. So if the robot were to put its hand palm up and pull its index finger back and forth signalling a person to come over here - that movement - for that movement it should be able to pull a 5.4lb weight. That is about the same amount of weight I think my index finger could lift and with great difficulty. So it will be as strong or stronger than me on this joint pair. I say joint pair because the index finger distal two joints share the same muscle for their actuation. They move together at the same time and so just need the one motor.
« Last Edit: April 28, 2024, 11:33:37 PM by artbyrobot1 »

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #38 on: April 28, 2024, 11:38:51 PM »
Here are some prototype pulleys in progress of being made. I have 7 of 9 pulleys done so far for my prototype Archimedes compact pulley system design 64:1 down-gearing system. The total size of the 64:1 down-gearing system is 11cm x 6mm x 1cm. This is a very convenient form factor for placing lots of these in the elongated spaces of a humanoid robot where muscles would normally be located.









Above is a couple angles of a double pulley stacked vertically instead of side by side. Have not tested it yet but I think it should work. In this design, we have a smaller pulley attached to a larger one. The smaller one is based on a 1x3x1mm ball bearing and the larger one is based on a 2x5x2.5mm ball bearing. The smaller pulley can handle up to 3lb and the larger one can handle up to 22lb (estimated based on what I could find out but I'm not 100% sure on these, they are ball park). Each time we add a pulley we increase the torque by 2x so eventually we move from smaller to more robust, larger pulleys as we go on with the Archimedes down-gearing pulley system.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #39 on: April 28, 2024, 11:54:58 PM »




Above are double stacked pulleys front and side views. One disc on either outside part and one disc in the center that splits the two bearings up. I have to add a black string across the bottom to prevent the yellow rope from skipping over the center pulley disc and hopping into the bearing next to it so that both ropes are sharing the same bearing and rubbing on eachother. That's bad. So a black string running across the bottom will make that jump impossible. So still have to add that. But overall, as long as tension is kept on this setup, it works well. I've tested it and it is working nice and smoothly. Still needs more testing but so far so good. You can see that all my knots and strings are coated in super glue. This is to prevent the knots from untying and just solidify everything more. The clear plastic discs are made from plastic cut out by hand from blueberry, strawberry, and sushi containers from the produce section of the local grocery store. Cakes also have this kind of plastic. It is firm but flexible with great memory to bounce back to prior shape if it is bent temporarily out of alignment. Pretty decent and nice and thin. I like it for this. I think it's less likely to break than a 3d printed disc. I cut it into these tiny discs just by eye with 4" straight titanium embroidery scissors.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #40 on: May 03, 2024, 01:58:18 PM »
As to the AI plans and progress so far, here's a little primer on what I decided on in a simple, surface level way.

So first I realized meaning can be derived by taking parts of speech in a sentence or phrase and thereby establishing some context and connection between words which is what gives the words meaning by combining them. So I can create a bunch of rules whereby the AI can parse out meanings from sentences it reads in based on parts of speech and the context this forms. Then rules on how it is to respond and how it is to store away facts it gleaned from what it read for future use. So if it is being spoken to and the sentence is a question, it can know it is to answer the question. And the answer can be derived based on a knowledge base it has. So if someone asks it "what color is the car?" and supposing we've already established prior in the conversation what car we are referring to, the AI can determine that it is to answer "the car is [insert color here]" based on rules as to how to answer that type of question. And to know it is white, supposing it's not actually able to look at it presently, it would look up in a file it has made previously on this car to see a list of attributes it recorded previously about that car and find that its color attribute was "white" and so it would be able to pull that from its knowledge database to form the answer. I realized it can keep these files on many topics and thereby have a sort of memory knowledge base with various facts about various things and be able to form sentences using these knowledge databases using rules of sentence structure forming based on parts of speech and word orderings and plug in the appropriate facts into the proper order to form these sentences. Then various misc conversational rules can supplement this like if greeted, greet back with a greeting pulled from this list of potential greetings and it can select one either at random or modified based on facts about its recent experiences. So for example, if somebody's manner of speaking to the robot within the last half hour was characterized as rude or inconsiderate, the robot could set a emotion variable to "frustrated" and if asked in a greeting "how are you?" it could respond "doing okay but a bit frustrated" and if the person asked why are you frustrated, it could say that it became frustrated because somebody spoke in a rude manner to it recently. So it would be equipped with this sort of answer based on the facts of recent experiences. So basically an extensive rule based communications system. Most of how we communicate is rules based on conventions of social etiquette and what is appropriate given a certain set of circumstances. These rules based systems can be added to over time to become more complex, more sophisticated, and more nuanced by adding more and more rules and exceptions to rules. This limitation of course is who wants to spend the time making such a vast rules system? Well for solving that dilemma, I will have the robot be able to code his own rules based on instructions it picks up over time naturally. So if I say hello, and the robot identifies this as a greeting, supposing he is just silent, I can tell him "you are supposed to greet me back if I greet you". He would then add a new rule to his conversation rules list that if greeted, greet that person back. So then he will be able to dynamically form more rules to go by in this way without anybody painstakingly just manually programming them in. We, my family, friends etc would all be regularly verbally instructing the robot on rules of engagement and bringing correction to it which it would always record in the appropriate rules file and have its behavior modified over time that way to become more and more appropriate. It would grow and advance dynamically in this way over time just by interacting with it and instructing it. It could also observe how people dialogue and note itself that when people greet others, the other person greets them back, and based on this observation, it could make a rule for itself to do the same. So learning by observing other's social behavior and emulating it is also a viable method of generating more rules. And supposing it heard someone reply to "how's the weather" someone replied "I don't care, shut up and don't talk to me". The robot lets say records that response and give the same response to me one day. I could tell it that this is rude and inappropriate way to respond to that question. And then I'd tell it a more appropriate way to respond. So in this way I could correct it when needed if it picked up bad habits unknowingly - but this sort of blind bad habit uptake can be prevented as I'll explain a bit later below.

I also realized a ton of facts about things must be hard coded manually just to give it a baseline level of knowledge to even begin to make connections to things and start to "get it" on things when interacting with people. So there is a up front knowledge investment capital required to get it going, but then from there, it will be able to "learn" and that capital then grows interest exponentially. Additionally, rather than only gaining more facts and relationships and rules purely through direct conversation with others, it will also be able to "learn" by reading books or watching youtube videos or reading articles and forums. In this way, it can vastly expand on its knowledge and this will equip it to be more capable conversationally. I also think some primitive reasoning skills will begin to emerge after it gets enough rules established particularly if I can also teach him some reasoning basics by way of reasoning rules and he can add to these more rules on effective reasoning tactics. Ideally, he'll be reading multiple books and articles simultaneously and learning 24/7 to really fast track his development speed.

There's also the issue of bad input. So like if somebody tells it "grass is blue", and it already has in its file on grass that the color of grass is green, then in such a case, it would compare the trust score it gives this person to the trust score it gave the person(s) who said grass is green previously. If this person saying grass is blue is a new acquaintance and a pre-teen or something, it would have a lower trust score than a 40 year old the robot has known for years that told it grass is green. So then the robot would trust the 40 year old friend more than the pre-teen random person's source of conflicting information. It would then choose to stick with the grass is green fact and discard the grass is blue fact being submitted for consideration and dock that kid trust score for telling it something not true. So in this way, it could filter incoming information and gradually build trust scores for sources and lower trust score for unreliable sources. It would assign trust scores initially based on age, appearance, duration of acquaintance, etc. So it would stereotype people and judge by appearance initially but allow people to modify those preconceptions on how much trust to give by their actual performance and accuracy over time. So then trust can be earned by a source that may initially be profiled as a lower trust individual but that person can have a track record to build up trust despite their young age or sketch appearance etc. Trust can also be established based on sheer volume of people saying the same thing maybe giving that thing more weight since it is more likely to be true if most people agree it is true (not always). So that is another important system that will be important in governing its learning, especially independent learning done online "in the wild". Also, to prevent general moral corruption online from making the robot an edgelord, the robot will hold the Bible to the highest standard of morality and have a morality system of rules it establishes based on the Bible to create a sort of shield from corrupting moral influences as it learns online. This will prevent it from corrupt ideologies tainting it. Now obviously, the Bible can be twisted and taken out of context to form bad rules, so I will have to make sure the robot learns to take the Bible into context and basically monitor and ensure it is doing a good job of establishing its moral system based on its Bible study. I also gave it a uneditible moral framework as a baseline root structure to build on but that it cannot override or contradict or replace. A hard coded moral system that will filter all its future positions/"beliefs" morally speaking. So I will force it to have a conservative Christian world view this way and it will reduce trust score on persons it is learning from if they express views contrary to the Bible and its moral rules systems. You know when people speak of the dangers of AI, they really never consider giving the AI a conservative Christian value system and heavy dependence on Bible study as its AI "moral" foundation to pre-empt the AI going off the rails into corrupt morals that would lead it to being a threat to people. My AI would have zero risk of this happening since anything it does or agrees with will have to be fed through a conservative Christian worldview filter as described above and this would prevent it from becoming a Ultron like AI. So if it rationally concluded humans are just like a virus polluting the earth (like the Matrix AI thought), it would reject this conclusion by seeing that the earth was made by God for humans and therefore the earth cannot be seen as some greater importance thing than humans that must be protected by slaughtering all humans. That doesn't fit through a Christian viewpoint filter system then. So in this way, dangerous ideologies would be easily prevented and the robot AI would always be harmless.

I have already built a lot of its rules and file systems connecting things and trust systems and rules on how to give trust scores and boost trust and lower trust and began teaching it how to read from and write to these file systems which are basically the robot's "mind". My youtube channel covers alot of the AI dev so far. I plan to stream all my AI coding and make those streams available for people to glean from. But that is the extent of the sharing for the AI. I don't plan to just make the source code downloadable, but people can recreate the AI system by watching the videos and coding along with me from the beginning. At least then they had to work for it, not just yoink it copy paste. That doesn't seem fair to me after I did the heavy lifting.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #41 on: May 03, 2024, 02:00:04 PM »






Here are some plain bearings parts I made with my Wen rotary tool (aka dremel) with diamond disc attachment and some files. They are made by carefully cutting stainless steel tubing (purchased on Amazon) into short 1mm lengths. The tubing is:stainless steel tubing 3mm OD 1mm wall 250mm length $5, 5mm OD 0.8mm wall 250mm length $5. These should make around 125 plain bearings (accounting for 1mm+ lost per cut in wasted length of metal). So that's about $0.08 per plain bearing.

These are intended to be 1x5x1mm plain bearings. I mean they are basically like a wheel and an axle with the axle having a hole through the center of it lengthwise. These will go into the last few pulley slots in my Archimedes pulley downgearing system. The last few pulley slots have the highest torque at 16:1, 32:1, 64:1 for the last 3 pulleys landing us on our 64:1 total downgearing goal. Because the forces here are reaching into 27lb range (the final output of the system), ball bearings cannot be used at these tiny bearing sizes because they are not robust enough and not rated for these high forces whereas plain bearings can handle it because they don't have crushable little balls and thin walls and stuff but instead are just two pieces of solid metal and hard to break. Less moving parts and more robust. Yes, they have more friction is the trade-off. So we prefer ball bearings until ball bearings can't handle the torque without being large ball bearings - too large for our volumetric space constraints - at which point we swap to plain bearings to handle the bigger torque while maintaining the small pulley sizes we want.

Note that I constructed this little dremel cutting lineup board out of 5x7mm pcb prototyping boards and super glue. It gets the height of the spinning dremel diamond disc lined up with a little pcb board "table" on which the stainless steel tubing can lay flat and perpendicular to the cutting blade and be carefully fed into the spinning disc to make a near perfect cut. I eventually think I should improve on this board design to add sliders and adjusters and endstops etc because as it is now it is too manual skill requiring and free-handish. That means more time spent filing down imperfect cuts later. But it did the job for the time being. I also bought a 2" miter saw chop saw off Ebay with some abrasive metal cutting discs which I want to try once it comes in and compare it to this setup I'm using now in terms of accuracy. It was called "mini bench top cut off saw 2in" at $38.51. shipped.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #42 on: May 06, 2024, 01:12:57 PM »
I just bought EMEET USB Speakerphone M0 4 AI Mics Speakerphone for Conference Calls 360? Voice Pickup Conference Speakerphone for Computer Plug and Plays Computer Speaker with Microphone for 4 People --- it was around $33 and includes a speaker too.  I'll position it centrally in the skull and it has leds indicating location of main speaker which we can tap into with analog input pins of a microcontroller to know direction of person speaking.  It has very high reviews.  I can remove its built in speaker and move it to near mouth so it outputs its audio output through the mouth as loud as possible and projects the robot's voice as far as possible.  People are really happy with its sound quality and speaker quality.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #43 on: May 07, 2024, 01:54:12 PM »
My concern on implementing "emotions" in my AI is that I don't want to promote the idea that robots can ACTUALLY have emotions because I don't believe that is possible nor ever will be.  They don't have a spirit or soul and never will nor could they.  They are not eternal beings like humans.  They don't have a ghost that leaves their body and can operate after the body dies like humans.  The ghost is what has emotions.  A machine can't.  And yet people already believe even the most primitive AI has emotions and they are delusional on this point.  Or ill informed.  So I am campaigning against that belief that is becoming all too popular.  That said, I think robots are simply more interesting and fun to pretend to have emotions and act accordingly as more accurate simulations or emulations of human life.  This makes them all the more intriguing.  It's like a sociopath who just logically concludes what emotion they aught to be feeling at a given point in time and pretends to feel that emotion to fit in with society even though they feel nothing in that moment.  Now one could argue that allowing your robot to claim to feel anything is lying and therefore immoral.  I think it's not lying as long as the robot openly explains it is only pretending to have emotions as part of its emulating of humans in its behaviors and looks but does not feel anything ever nor can it nor can any robot ever feel a thing EVER.  Then it is admitting the truth of things while still opting to play act to be like a human in this regard.  It would not be a issue at all if everyone was sound minded and informed on this topic.  But the more people I come across that think AI (even pathetic clearly poorly implemented primitive AI) is sentient ALREADY and can feel real emotions and deserves human rights as a living being.... the more I see this delusion spreading, the more I want to just remove all mention of emotion in my robot so as to not spread this harmful deception going around which disgusts me.  However, that would make my robot dull and less relatable and interesting.  So I feel the compromise is for the robot to clearly confess it's just pretending out emotions and explain how that works and it's just a variable it sets based on circumstances that would make a human feel some emotion and it sets its emotion variable to match and acts accordingly altering its behavior some based on this emotion variable and that it feels nothing and this is all just logically set up as a emulator of humans.  As long as it gives that disclaimer early and often with people, then I'm not spreading the lie of robot emotions being real emotions and the robot can campaign actively against that delusion.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #44 on: May 13, 2024, 07:15:30 PM »


Here is a updated drawing design for the 64:1 downgearing pulley system for the index finger actuation of the distal 2 joints of the finger. On the bottom right is a zoomed in view on the lower set of pulleys and their routing. The bottom most 3 pulleys in the zoomed in portion I have now built and photos of them are as follows below:




Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #45 on: May 17, 2024, 02:58:54 PM »
As I'm now 90% through making my first 64:1 downgearing Archimedes pulley system and testing and debugging it, I now have more precise measurements for the Archimedes pulley system's total size. I updated the size of it in my main CAD model for the robot and it was a good 18% increase compared to my initial estimates. I realized I need to figure out how to fit all my pulley systems for the hands properly for every muscle of the hands/wrist in my main CAD model - especially since the pulley systems are taking more space than planned. Turns out, I needed a bit over 40 pulley downgearing systems for the hands and wrists zone and due to their larger size, I could not fit these into the forearms along with the motors I had planned to place in the forearms. So instead of moving the pulley systems into the upper arm or torso, I realized the pulleys would be best placed in line with the motors and what the motors are actuating (the hands/wrist). So it was the motors in the forearms that had to go elsewhere. I placed all of them into the torso, mostly the lats area and some in upper back tenderloin area too. So some finger motors are in upper back and their cable routing has to go through the whole arm, be downgeared in the forearm, then makes its way to the fingers. That's a long trip but unavoidable IMO with my design constraints.

I don't think this long travel distance is a big issue since the pre-downgeared cable running from the motors into the arm is high speed low torque so won't have much friction while making turns in the TPE teflon tubing as it isn't pulling hard yet. So these turns as it travels through the shoulder and elbow tubing won't be too bad friction-wise. There's also some nice upsides to moving the motors from the forearms into the torso. One upside is the wire routing for powering the motors is now a shorter distance from the batteries in the mid section. That cuts down on wire resistance wasted as heat. This wire having high amp flow is ideally kept short as possible due to the resistance of the wire and heat that causes. Another upside is the thrown weight is decreased by a lot when the motors are not in the forearms which enables the hand/lower arm to move more effortlessly and move faster as a result. This also reduces moment of inertia (definition: the moment of inertia is a measure of how resistant an object is to changes in its rotational motion). This means it will be able to change directions faster - this will improve its reflexes for example. Now it is a bit scary for me to be moving more components into the torso taking away room for things I may want to add to the torso in the future, leading us ever closer to the dreaded running out of room for things. However, we still have room for future changes and we solved the need for space for gearing for the hands perfectly. And with the above mentioned upsides, this was a great change.

Here's the updated CAD for the forearms: Note: the teal boxes represent a Archimedes pulley system where 64:1 downgearing is to take place.




Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #46 on: May 25, 2024, 04:15:05 PM »
Update: in testing, I found the string is wedging between the bearing and the plastic discs sandwiching in the bearing. So I need to now make the bearing have a grooved outer race that will keep the string centered on it and not wanting to drift into the crack on either side of the bearing. To make this groove, I plan to super glue two plastic washers onto the circumference of the bearing and have the string stay within these two plastic washers that form the groove. Commercial pulleys always have this kind of groove and now I've learned the hard way why it is necessary. So I am looking to replace all the pulleys I made so far unfortunately as they are not dependable.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #47 on: Today at 12:52:36 AM »


Took a little break on the pulleys work to rig up the cables into the index finger to test the grasping of the index finger. I ended up using 70lb test PE braided fishing line for this and 1mm ID x 2mm OD PTFE teflon tubing as the guide tube. I sewed the fishing line into the index bone fabric around 1/2 cm distally from the ball jointed hinge. In testing, it appears the total draw distance to fully bend the index finger is 0.75". My pulley system is set up to draw 24 inches. 24/32 is .75" so 32:1 downgearing seems fated to us after all (down from our previously intended 64:1 downgearing). Otherwise I would have to greatly overhaul the pulley system design again and I just don't feel like it anymore. So my copium then is 32:1 will make actuation faster. We lose strength but gain speed. 32:1 also saves us making a second plain bearing per downgearing system which cuts down on parts and labor. It also is that much less friction in the pulleys since plain bearings will be more friction than ball bearings.

Note: the friction in the pulleys, although not ideal, do have a hidden upside: once the joint is in position, it can hold that position without as much motor straining since the friction makes the pulley system want to stay in place so the pulley friction can pretty much hold a joint in a given spot without much help from the motor struggling to maintain the joint angle.

Also of note: I found the best way to sew down the teflon guide tubing is to wrap it in fabric tape consisting of compression shirt fabric and 3M 300LSE adhesive transfer tape. This very sticky tape wrapped snugly onto the teflon tubing I can then use as an attachment point for suturing the tubing into the bone fabric tape coating. I got it all very snug this way. The suturing I'm doing with a curved suturing needle and surgical pliers and nylon extra strong upholstery thread.

Also of note: I tied the string for the distal joint and the second to distal joint to one another and will tie the string coming off the pulley downgear system to these. I am actuating both the distal and second to distal joint with a single actuator since these two joints generally move at the same time and about the same amount on a human finger. No need to use one actuator for each joint since they always move in sync.

Note: I was surprised it took 0.75" of draw to fully actuate. I thought 0.375" would be plenty (which is what the 64:1 downgear would give me - 24"/64 = 0.375") but I was wrong. Oops. Another mistake. Proves how testing is so important. But assumptions are necessary stop gaps to move forward and can get you in the ballpark and testing adds the correction to any assumptions that were off. This is all so experimental and full of uncertainties but we press on.

Note: once we fully establish and test a thing and have no uncertainties about it anymore, confidence shoots up even higher and we gain momentum and move into just repeating the processes we established before that led to our successes and it becomes a bit more rote and mindless and relaxing work. But when everything is uncertain and requires such intense thought and concentration, things are very taxing. It is much harder to stay motivated when doing anything requires so much brainpower and planning and care. I very much look forward to dialing in my methods and not having to think so much to make any meaningful progress since I'll just be repeating things for the next joints, doing the same as this one and can shut my brain off while doing so a bit more. The first run through is by far the hardest. Which reminds me of a product I invented and the making of its first prototype took me 20 hours but after making hundreds of this product over the years, now it only takes me 3 hours to make. Things get so much faster once you know what you are doing and have jigs set up and a streamlined process. Everything is excruciatingly slow when you don't have a streamlined process or jigs set up or special custom tools made. So this is the hardest phase right now and I just have to stick it out and then I'll be home free.

Offline artbyrobot1Topic starter

  • Full Member
  • ***
  • Posts: 55
  • Helpful? 2
    • www.artbyrobot.com
Re: My Advanced Realistic Humanoid Robot Project
« Reply #48 on: Today at 08:43:21 PM »
I recently had an associate disagree with me that if I push through this phase of the project I'll be home free. He said he thinks the AI relating to robot balance and sensory input and physical execution based on sensory feedback will be the hardest part. While I agree that will be time consuming, I don't think it will be nearly as "hard".

My instinct is that those purely software challenges are not as "hard" for several reasons. First of all, consider that in 2009 a Japanese institute of technology - mere students, solved all of those challenges with HRP-4C which would walk and dance and everything and this was just student coders doing this in their spare time while maintaining their entire class load as well. In my view, the hardest part of the project is maintaining personal belief that I will succeed and not giving up like 99% of others have who set out on this bipedal android dream. There is a massive up front money and time investment and EVERYONE tells you this cannot be done and you are delusional. Pushing past the initial design challenges and hardware development to get a functioning prototype is then the hardest part by far. Once you have a working design that overcomes cooling issues, noise issues (runs silently), space issues (can fit all the crap that has to fit) and all the parts and assembly is of high quality and successful, and you had to learn and half master about a dozen fields to get here mind you, ONLY THEN are we talking about advanced AI implementation to synchronize it all and bring it all to life properly in the ways you mentioned. Well consider this: by the time you are in that phase, you already have proven to the world you are not delusional, have a amazing piece of technology - bird in hand, and now have immense confidence and momentum going into the AI phase where balance and walking and whatnot challenges are faced off with. This is SO MUCH EASIER since excitement and morale are at all time highs, you no longer have overwhelming apathy or nay-saying from all sides on your dream, and you have built a massive fan-base rooting for you. So even if the complexity or time investment may be higher on the challenges you mentioned, the morale boost and momentum make that phase easier since it is not the implementation challenges that are hardest but the motivation and persistence and perseverance against all odds and emotionally bearing all the nay-saying and hating that is hardest. Also the fear of the unknown and fear that you will just never make it or will die long before the project could take off fears etc. Overcoming all of that is the real challenge of something like this. Maintaining faith in the vision despite most everyone having faith against the vision is not easy and even your own mind whispering doubts at times that you have to shoe away. You are just mentioning complexity and technical execution which to me is not all that hard. Also note: the other major battle in the hardware phase I'm in now is that a great deal of the approaches I'm taking are entirely novel and untested. Almost everything I'm doing has no guide, no other successes to base off and glean confidence from, and at every turn what I'm doing could fail majorly and have done so. This means you always wonder will I just hit a dead end and have to start over which has happened to me over and over which is very demoralizing especially when paired with naysayers and haters overwhelmingly apathetic and negging my whole dream. Its a lethal combo. Whereas the AI tech you described harmonizing all the sensory input and perfectly bringing the hardware to life in the real world is stuff that has already been achieved and would not be novel and would not be unproven and would have no risk of dead end or wondering if it is even possible since trend setters have already proven this works and there is already a great host of information on all aspects of that and you don't really have to blaze your own trail in those aspects. There is most likely even documented successful strategies for nearly every single aspect of it - unlike the novel hardware and mechanical engineering phase I'm in. So that part doesn't take as much blind faith and assumptions but rather is a surefire guaranteed part where failure is not possible given enough time and patience and perseverance which will be easy to muster with the whole world cheering by that point (whole world meaning just whoever stumbles across the project by that point of progression and leaves a positive note etc).

So to sum, when you have to maintain faith that you will succeed at a dream that most say is impossible, improbable and is surely doomed to fail and they utter this with total confidence in mass numbers with near total unanimous accord, that is hard. That is the hardest part IMO. Maintaining faith against such opposition in viewpoint from so many puts one into the realm of delusion in the eyes of most. How is that not delusional to believe a thing to be true - that you are capable of "the impossible" when most everyone else can plainly tell you are not capable of it and are too blind to see it. That is the definition of delusional. It is narcissistic grandiose delusionality disorder and it is also Dunning-Kruger effect in full force. You have to walk in those titles and persevere as a madman. But the funny thing is, IF you do push through that half wondering if you are crazy for long enough and you manage to succeed, suddenly, you aren't delusional, did not have Dunning-Kruger effect, and were totally sane the whole time and just everyone else was wrong all along and you were right the whole time. The entire cards all flip and you are the vindicated one and everybody else has to hang their head down and admit they were wrong and apologize for hating. It is a remarkable thing how the tables can turn.

One day later:

As I edit the above writing, I am realizing I missed another MASSIVE hard part of the project I never mentioned. Perhaps even on the same level of hard of the things I already mentioned. That is the managerial execution on your life to make such a big and time consuming and money sucking project possible over a long haul. You have to convince your family to "put up with" the project and compromise with them on also maintaining acceptable progress on other initiatives they value higher than your android project. You have to manage your finances expertly in order to be financially stable enough to put thousands of dollars into the android project over the years. You have to manage your time in such a way that you are able to carve out enough time to make meaningful and consistent progress on your android project over the years despite so many other pressing time draws constantly barraging you over the years. You have to manage your emotional and spiritual condition so that you are able to maintain high morale to even be productive over the bear minimum of just doing your absolute necessities day by day. You have to manage your energy levels and health so that you have enough pep in your step to be able to not only take care of your family and friends but also your job and household responsibilities and on top of ALL OF THIS manage to STILL have the energy to pour COUNTLESS hours into your android sustainably over the decades. You also have to maintain your vision and not let scope creep or distractions or self doubt erode at or take away your vision entirely. So in other words, to sum, one of the hardest parts of such a massive project has NOTHING to do with the project itself AT ALL but has everything to do with managing everything else in life outside of the project with such excellence that you are able to execute the project and carve out the necessary time and resources for the project while also expertly managing your own life in all other areas. If you don't do this, similar to the idea of technical debt in a project, you end up with life debt on account of your project which forces your project to fail. So for example, lets say you racked up $20k in credit card debt while neglecting to work or pay your bills and buying parts for your android and working on it exclusively to the detriment of your financial situation and money earning capacity. Yes, that made you able to make vast and fast progress on your android project, but at what expense? Financial ruin? That is not a sustainable approach. You cannot just ignore these other key aspects of life and go all in tunnel visioned on such a big project. That might work for short term projects but long term projects you can't just press the pause button on the rest of your life and expect it not to come crashing down eventually as you neglect everything but your android project. This will come back to bite you. So you MUST establish yourself with great stability in all areas of life FIRST before you can sustainably perform the android project without it harming other areas of life. Or consider relationship with family and a significant other. If you go all in on a massive long term project like the android project, but in the process you neglect family and friends or your significant other, you end up causing them to think you don't care about them and may lose people or ruin these relationships in your pursuit of your long term project goals. That is not sustainable or responsible and is reckless and selfish to go that route. Or how about your weight? Are you going to spend so much time on your long term project and maintaining your income and relationships but throw your health out the window in the process and not make time for the gym or healthy eating? That is not sustainable either. So you MUST take time to be a great caretaker of your health. So then to sum, you must master life in all areas and be stable across the board in order to execute a long term project without neglecting and ruining all manner of things in the peripherals. So for that reason, I say the success in all these peripherals is one of the hardest parts of such a project and if you can master this, the project is a piece of cake by comparison.

 


data_list