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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 30, 2024, 03:24:59 AM »
I wound up my 6lb test Hercules PE braided fishing line onto the previous pulley system setup only to find out that the pulley could only handle about 21 inches of fishing line wound onto it before it started to come dangerously close to overfilling the pulley. The aim is to have plenty of the plastic disc overlapping the fishing line even when it is wound up fully to one side because that plastic disc acts as the guide to keep the line in its proper channel. I want at least 32:1 mechanical advantage out of this downgearing so if I want my final output to be 1" then the first pulley has to be able to wind 32" of fishing line onto it comfortably. So I realized at least the first pulley has to be a few more millimeters increased in diameter. So I had to rebuild the thumb tacks arrangement to accommodate these changes and make that first pulley bigger.





With this increased size first pulley, I realized I'm getting what looks to be 7:1 mechanical advantage from just the first pulley alone! At least initially when it starts. As the fully wound up pulley gets winched in by the motor, the relative size differential gets smaller which means it will speed up and the torque will be less than the starting torque and increasingly so as the size differential decreases. This will create a natural sort of acceleration effect and high initial power and gradually less power. I think these side effects of this system seem to be quite good but I'll know for sure in testing. The next steps will be to wind up the reverse direction of the first pulley and start connecting the first pulley to the second pulley and so on. I may not even need all 5 pulleys but we'll see. With the first pulley being already 7:1, if the remaining 4 are 2:1 say, then we'd have 7:1, 14:1, 28:1, 56:1, 112:1 so 112:1 would be the final output. That seems quite overkill and perhaps will be too slow. Although very strong. The motor outputs about 0.42 lb on average so .42*112= 47lb! Now the lever of the joint itself makes you lose mechanical advantage due to the fulcrum location etc so it would drop down to say 15lb but my finger individual joint flexion power is only like 5-7lb so that's double mine. So a bit overkill. So I might skip using one of the 5 pulleys. Having it there is nice though just in case we wanted to trade speed for power for some of them we'd then use that one as an optional strength boost we can tap into in the future if we want to trade speed for strength so I might just leave it in the design even if I don't use it just yet. In testing I may find I prefer to use it afterall. Nice to have that option if needed.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 28, 2024, 02:17:00 AM »
I got done cutting out the pulley discs and drilling them and mounting them to the thumb tacks and gluing them in place with 401 glue using a sewing needle tip as the applicator. They all are reasonably square and solidly in place I think. Everything is moving freely. Everything seems lined up okay. I then mounted them all to the 2430 bldc motor.



These thumb tack based pulleys still need to be lashed down well and the lashings (upholstery thread) need to be coated in 401 glue to make them stiff and solid. I also need to add pulley discs to the 2430 bldc motor that are to line up well with the pulley disc slots the string is to go to. I then need to wind up the string sections themselves, loading up the system in preparation for actual testing.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 26, 2024, 02:08:39 AM »
Here is a progress update on the silent pulley downgearing system I came up with using thumb tacks and a #2 fishing crimp sleeve and little plastic discs. It is some tiny fine precision necessary work but I'm getting it done and things seem to be looking pretty good so far.





For now, I ended up just using 401 glue to glue the thumb tacks down onto post it note paper. I then put another coat of the glue over the tops of the thumb tack heads to secure it further. I am planning to use nylon upholstery thread lashings to lash all the tacks down onto the top of the 2430 bldc motor tightly and glue the lashings down as well in order to make the thumbtacks even more solidly set into place. Now I'll grant welding them down would be ideal, however, not having a micro tig welder made yet (future project), I just wanted to get going fast and I thought with enough care, it is possible these can be constructed solidly enough with composite material techniques to function reliably. I'm crossing my fingers. We'll see.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 26, 2024, 02:04:20 AM »
Okay, so I finally got the Dinah robot hand sewn in and it is looking pretty good. The fingers could use some tweaking but overall I'm quite happy with how it came out. It's solid and fully articulated.

Here's a photo of it in place:




Now that out of the way, I want to announce I'm officially canceling the Dinah project as far as its current goals and here's why: so basically I was thinking it would be nice to just crank out a working robot using some shortcuts and just do something quick and dirty as a learning experience side quest to get something going. It seemed reasonable at the time. Plus I could pace myself to match the build pace of a fellow roboticist and loosely follow his project's designs. But some things I missed in this decision: #1) I'd be lowering my commitment to excellent quality with no shortcuts - ignoring the adage "do it right the first time" #2) by cutting down on workmanship maxing, I'd be inviting harsh criticism on the new lowered bar of build quality which is the last thing I need when already inviting heavy criticism for a extremely ambitious set of goals to begin with #3) I'd be going against my outspoken commitment to campaign against loud metal gear noise based robots that are completely impractical for home use due to sounding like a construction site #4) it would take away from the focus on my "real" robot projects by creating a "ghetto" side quest robot that could have just been skipped altogether. #5) this would in turn delay me truly solving downgearing by pulleys and actuating the robot arm silently once and for all, proving it can be done and proving that achieving a fully human level DOF human hand and arm while maintaining a human form factor and making all of this silent can and should be done for humanoids.

So is Dinah robot just trash now? No. I still plan to have this project be done, but like Adam, it will be shelved until such a day that the other robots, when ready, complete building these shelved robots for me. And when they are built, it will be using the best methods I have including silent BLDC motors with silent pulley based downgearing. So I'm returning to work on the Abel robot whose arm will build the rest of his own body and then he will build the Adam, Eve, and Dinah robots for me.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 24, 2024, 06:31:59 AM »
I'm currently working to sew all the finger and wrist bones together for the Dinah robot and mount them to the arm. I wanted to show how I'm doing this process.


Here I tape the bone with adhesive transfer tape 3M 300 LSE. Note that I leave space on either end of the bone to allow some free fabric which is necessary to allow for elasticity as the bones need to rotate after all. Have to have enough free fabric to stretch as the joint rotates, allowing the rotation. But not so much free fabric that the joint is loose either. Has to be just right and snug.




Next I wrap the compression workout shirt fabric onto the tape and cut it to size. Here is just a rough wrap that hasn't been cut down to size yet.




Then here is a bone finished on the sewing and ready to attach to a neighboring bone. The sewing is done with nylon upholstery thread and a curved suturing needle and a surgical pliers using a suturing technique.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 21, 2024, 09:28:24 PM »
So I finally got the wrist done. And aside from grinding off welds on bolts and backing off the bolts to allow for free movement at joints, I'm mostly going to try to keep this skeleton stock for the most part. So I may be attaching the hand and going immediately into electronics rather than fiddling with the skeleton adding more range of motion here and there. I can always add that later anyways. And in fact the poseable joints that are fairly stiff I'm finding is actually pretty convenient while working on it so I may only free joints on an as needed basis for testing electronic actuation of that joint. Until then I'll leave them alone.

Also note: I was planning to have the wrist rotate axially around the location of the wrist for the pronation and supination. However, I realized this will not look right since you can visibly see the forearms move and the muscles there moving when you pronate and supinate your arm. So I have to have the pronation and supination be where the skeleton was originally doing this near the elbow. This will allow for much more natural looking pronation and supination. So the wrist location will not rotate AT ALL after all. This made it all the easier to make the ulna and radius distal wrist joint where the little wrist bones and hand will attach to and rotate on. I sculpted it all in fiberglass and super glue with some nails and some ABS plastic pieces and epoxy to build up the shape. I used my ABS 3d print of this part as reference only. This thing needed to be very strong as it's likely going to the point of failure as the rest of the arm is steel. So I wanted to make sure it was maximally solid and didn't fully trust just going with a 3d print there.



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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 18, 2024, 12:33:31 PM »
In these photos you can see the progression of going from the stock wrist to an axial rotating wrist assembly acting as a plain bearing. Pardon the Orgrimmar welding - it's a cheapo welder.








The process involved cutting the bolt head off then grinding smooth the threads and then sliding on a stack of washers and welding the last couple washers into a mushroom head end stop then welding the other washers to eachother and these ones are to spin freely. They will do the pronation and supination. This replaces the need for a ulna and radius for that purpose, simplifying the skeleton some.

The metal outcroppings I left on the washers were meant to jut out significantly to give the fiberglass something to bite onto well for a dependable attachment.

Note: The stock skeleton does rotate axially already at a spot just near the elbow but that rotation is stiff and requires significant force to get it to move and loosening it is something I don't know how to do. I don't even know how it works at all. Advice on that for future reference would be helpful.

Note: There is too much clearance on the stack of washers so they can slide distally or proximally a good 8mm which is not okay - too much play. I need to fill that gap and lube it all with white lithium grease.

Note: I'm planning to probably just go fiberglass wraps over and over onto the stack of washers to grip it tightly and build outward from it and then go out and around the welded mushroom cap and then wrap onto the ABS wrist ulna/radius fused section.

Also note that I have reconsidered adding a dual hinge to the elbow joint and lean now toward just leaving it stock. I think the double hinge would add complication to the bicep attachment and cause some issues I'd rather avoid. A single hinge is easier to deal with IMO.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 17, 2024, 07:37:40 PM »
I managed to get Dinah's hand bones printed out in ABS on my Anet A8 3d printer the past couple days. I also cleaned up the prints, removed the supports, and sanded down high points. They are ready for attaching them together with cloth tape which will act as artificial ligaments.



You'll note I fused the ulna and radius bones together to use as a rotational joint for the wrist to function like a human wrist. The actual pronation and supination of the forearm though will happen by way of the steel skeleton having a rotating pivot point unlike the human body where the radius rotates and twists over the ulna in a criss cross.

Note: in this photo the middle finger is missing the distal tip which I was reprinting as the time of this photo.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 16, 2024, 10:35:27 PM »
The Dinah robot is coming along well. I modeled the full steel skeleton in CAD to match the dimensions of the Dinah base mesh and created a human bones variation as well to compare that to the steel simplified skeleton and make sure all the joint pivots matched the locations of the human skeleton joints pivot points. With this CAD, I will be able to modify the proportions of the steel skeleton I have on hand. I also added several key additional joints using reference photos of a skeleton I found online. For example I now have 2 pivot points for the knee joint instead of one which gives more clearance when knee bends back. I also gave a few more degrees of freedom to the neck and shoulder area. Here's the CAD:


Note also that I am well on my way to finishing up printing ABS solid infill fingers and wrist bones which I will retrofit onto the steel skeleton so that I can have full 27 degrees of freedom robot hands and wrists to match perfectly the dexterity of the human hand, which is a must.

I have decided that once I finish the arm and head, I will not go on to complete the building of the rest of the robot's body but instead will switch my focus to the AI entirely from there forward. I will code the AI to cause that arm and head to build the rest of its own body.
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Mechanics and Construction / Re: My Advanced Realistic Humanoid Robot Project
« Last post by artbyrobot1 on October 13, 2024, 06:21:56 AM »
I just came up with a cool alternative way to downgear a 2430 BLDC motor that might work.

Here's a illustration of the cheap downgearing idea:


So basically, I figured what if I could remove the N20 motor from its gearbox/"gear set" by cutting it free or w/e. But I keep its center axle in place cutting away only everything else. You'd then presumably have a metal shaft as a entrance to the gearbox and a metal shaft exiting the top of the gearbox. I then turn that metal input shaft and output shaft into pulleys. I feed my 2430 motor output shaft pulley/winch into the input shaft of each of 4 N20 motor gearboxes, evenly distributing the load. Each gearbox downgears my 2430 motor 150:1. Each gearbox chatgpt said could handle about 5-6lb load but this can't be sudden or fast direction change this is really pushing it. But it seems 4 gearboxes should handle most of what we'd want from a 2430 motor. And the fact we can fit them all within the height of the motor output shaft default length and within the width of the 2430 motor diameter for the most part seems it would be a pretty significant downgearing for very low space taken as the cost. You could even locate a few more gearboxes off the motor anywhere and have those fed further distributing to them the load if only 4 gearboxes was not enough to handle expected forces. The cool thing is supposing we did this, it would cost us four N20 motors which is $0.80x4 = $3.20. That is VERY cheap for a gearbox as I read that a planetary gearbox for it would be like $25-30! And the planetary gearbox would take up WAY WAY WAY WAY more space which is highly coveted in our application - space we can't afford to spare. And the great thing is these little gearboxes you can fit ANYWHERE into a nook or cranny since they are so tiny... and you can use as many as you want to get up to the total forces you need them to handle as a collective. Seems like this could be a cool technique. I want to give it a go. Any thoughts?

Note: this would be something I'd try on the Dinah robot where I'm using metal gears despite the noise these create since its a lower budget simpler robot I'm doing just to get something done faster for a change. My Adam, Eve, and Abel robots will be going pulleys to downgear to make them very quiet in operation as has been the plan forever.
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