Author Topic: Automatic Turret  (Read 24203 times)

0 Members and 1 Guest are viewing this topic.

Offline offy

  • Supreme Robot
  • *****
  • Posts: 340
  • Helpful? 1
Re: Automatic Turret
« Reply #60 on: March 30, 2009, 12:17:52 PM »
Thats sweet, nice work with the LED's and tracking. I also love the portal sound effects. What did you use for the sound?

Offline Razor ConceptsTopic starter

  • Supreme Robot
  • *****
  • Posts: 1,856
  • Helpful? 53
    • RazorConcepts
Re: Automatic Turret
« Reply #61 on: March 30, 2009, 01:37:31 PM »
Wave shield from ladyada

Offline Razor ConceptsTopic starter

  • Supreme Robot
  • *****
  • Posts: 1,856
  • Helpful? 53
    • RazorConcepts
Re: Automatic Turret
« Reply #62 on: April 06, 2009, 01:02:11 PM »
RazorConcepts Auto Turret Testing

I need to adjust the tracking a bit. Next up are sensors to tell if the turret has been lifted off the ground, or if it has been knocked over. If one of those are tripped the turret will say more stuff  ;) You know what I mean if you've played Portal.

Offline HDL_CinC_Dragon

  • Supreme Robot
  • *****
  • Posts: 1,261
  • Helpful? 5
Re: Automatic Turret
« Reply #63 on: April 06, 2009, 02:25:26 PM »
I just 15 seconds ago purchased Portal on amazon for 9.99 plus shipping. And its all your fault :P
United States Marine Corps
Infantry
Returns to society: 2014JAN11

Offline Razor ConceptsTopic starter

  • Supreme Robot
  • *****
  • Posts: 1,856
  • Helpful? 53
    • RazorConcepts
Re: Automatic Turret
« Reply #64 on: April 06, 2009, 02:29:29 PM »
Too bad you could just buy it through Steam and download it instantly  ;)

Offline HDL_CinC_Dragon

  • Supreme Robot
  • *****
  • Posts: 1,261
  • Helpful? 5
Re: Automatic Turret
« Reply #65 on: April 06, 2009, 02:38:56 PM »
bah I dont have steam. Dont you have to subscribe to steam now-a-days anyway? Besides if my HDD ****s the bed again ill be glad I have a hard copy of the game :)
United States Marine Corps
Infantry
Returns to society: 2014JAN11

Offline Razor ConceptsTopic starter

  • Supreme Robot
  • *****
  • Posts: 1,856
  • Helpful? 53
    • RazorConcepts
Re: Automatic Turret
« Reply #66 on: April 08, 2009, 09:26:50 PM »
Done.
Wireless camera
Tip-over detection
Lifted-up detection
RazorConcepts Auto Turret

Offline SmAsH

  • Supreme Robot
  • *****
  • Posts: 3,959
  • Helpful? 75
  • SoR's Locale Electronics Nut.
Re: Automatic Turret
« Reply #67 on: April 09, 2009, 12:38:24 AM »
damn razor, fine work my man! is this the final product or are you adding more features?
Howdy

Offline Razor ConceptsTopic starter

  • Supreme Robot
  • *****
  • Posts: 1,856
  • Helpful? 53
    • RazorConcepts
Re: Automatic Turret
« Reply #68 on: April 09, 2009, 01:15:30 PM »
Yup its done for now.

Also must keep in mind, metal note... get some more colors of wires instead of a few spools of black... gets very messy


Offline Trumpkin

  • Supreme Robot
  • *****
  • Posts: 1,176
  • Helpful? 5
Re: Automatic Turret
« Reply #69 on: April 09, 2009, 03:07:06 PM »
Robots are awesome!

Offline Admin

  • Administrator
  • Supreme Robot
  • *****
  • Posts: 11,703
  • Helpful? 173
    • Society of Robots
Re: Automatic Turret
« Reply #70 on: May 08, 2009, 04:44:53 PM »
Wow nice job Razor!

Here is a thought, do a Stampy algorithm with two Sharp IRs. One tracks left edge, one tracks right edge, and the gun just aims in between.

 


data_list