okay, I know
#include <math.h>
or MATLAB.
but, as a question,
trig functions are quite memory and processor intensive. does anyone know of an efficent and fast way of using them? im talking vectors, accelerating and deccelerating(on non vertical planes through gravity), converting one angle to another through gearing. ect.(think math nigtmares...)
basicaly Im trying to do balistics in 3d(2d if I can get away with it) on a(sort of) horizontal plane.
if I can get the equations programed into a language, run and output required servo positions over time, in a reasonable timeframe, I can make a lot of intresting things happen.
i.e balistics simulations in slow mo.... cool applications like that.
problem is if it takes weeks to work. which trig functions and MATLAB(interperated language) do...